
Supermassive Games
Senior Cinematic Artist · Unreal Engine
Cinematics for AAA games. Seven titles with Supermassive Games, Antimatter Games and Ballistic Moon, shot with the eye of a live-action Director of Photography.
Studios
I am a Senior Cinematic Artist with an extensive background in cinematography and filmmaking, bringing a strong understanding of visual storytelling, camera language and composition. With almost 7 years of experience in the games industry, I specialise in creating engaging cinematics that bring characters, stories and worlds to life. My strengths include camera direction, shot composition, lighting, pacing and visual storytelling, using Unreal Engine and Sequencer to deliver polished in-game cinematics. I can contribute creatively from early previs and blocking through to final implementation, working closely with directors, designers and animators to achieve a consistent creative vision. I bring a filmmaker's eye, strong artistic sensibility and collaborative approach, always aiming to elevate the emotional impact of the game.





In seven years I have worked on seven AAA games with industry-leading studios including Supermassive Games, Antimatter Games and Ballistic Moon.
My background is in live-action filmmaking as a Director of Photography, so I bring a strong sense of visual storytelling and a real love of collaboration. I work closely with writers, directors, animators and designers to make cinematics that immerse players and make them feel something.
I keep up with the industry and keep sharpening my skills with the latest tools, so the work stays inventive and current. My aim on every project is to raise both its visual and emotional quality.
Before games: commercials, documentaries, music videos and corporate films as a Director of Photography and editor.






